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Showing posts from August, 2019

Upgrade, Or Downgrade?

The Oculus Rift S is not the next big Rift that we’ve all been waiting for, and Oculus themselves have been careful not to advertise it as one. No, the Oculus Rift S is…uh. Honestly, the problem is I don’t think anyone is sure what the S actually is. It isn’t an upgrade nor arguably even a refinement as many of the improvements have come at the expense of other features. So, let’s review the Oculus Rift S and try to figure who this VR headset is really for. I’ll preface the review by saying I upgraded from the original Rift to the Oculus Rift S, so I’m familiar with the Oculus Rift and am writing this review from the perspective of someone who made the sacrifice. Oculus Rift S Packaging, Comfort & Build But before we delve deep into the headset itself let’s stop and quickly chat about the packaging. I know, I know, does the box it comes in make a difference? Not really, but in some ways the packaging for the Oculus Rift S is indicative of the system as a whole. Unboxing the ori...

Weekend Whammy: Switch Lite, Mobile Games & Batman & Robin

It’s way too damn hot. Sleep has become impossible because my sheets have melted together to form some sort of sentient being that whispers terrifying things in my ear at night. Or that might have just been a heat-induced nightmare, I dunno. Anyway, the weekend is officially over yet again, and that means it’s time for a Weekend Whammy! One review this week which is for Gorn, a rather brilliant VR brawler that is responsible for several dents in my table and in my knuckles. While it may not be the deep, chunky game that VR is still waiting for it is a game that lets you rip heads off using your bare-hands. Now that’s a selling point. I bit the bullet and bought Wolfenstein: Youngblood. The early trailers did not fill me full of confidence and I’m already regretting my purchase thanks to the amazing Skill Up’s review of the game. Stay tuned for my own views on it. So, I might sort have started playing The Witcher 3 again and let it kinda consume my life. Again. I have no regrets. A...

How To Make Oculus Touch Controllers More Like Index Knuckles

With the rise of VR headsets there’s been a whole new industry for accessories appeared almost overnight, from prescription lenses to fancy gun stocks, both of which I’ll be reviewing shortly. Today I’m checking out the Mamut Touch Grips for the Oculus Rift, Oculus Rift S and Oculus Quest. These little bits of plastic aim to bring the Oculus Rift controllers more inline with Valve’s new Index Knuckle controllers. In other words, the Mamut Touch Grips allow you to let go of the controllers entirely. The Mamuts are essentially two rubber grips that slide onto the Oculus Rift Touch controllers. They extend and widen the handle and thus provide a bit more room for larger hands. On the outside of each Mamut there’s a textured surface to help improve your grip and overall they feel quite comfortable, though they don’t make a huge difference. The Oculus Rift S controllers were already quite comfy to hold, after all. But the big selling point are the straps that run across the back of your...