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Lisboa Board Game Review

Designed by: Vital Lacerda Published by: Eagle Gryphon Games Players: 1-4 Playtime: 60-120 Minutes Review copy supplied free of charge by Asmodee UK Jesus Christ, I have absolutely no idea where to even start with Lisboa, the latest table-hogging, mind-destroying eurogame from the highly respected Vital Lacerda. I’ve reviewed one game from Vital previously and utterly adored its lavish production values and stellar gameplay, but damn was it hard to review simply due to the way every mechanic tied to everything else. To explain one thing meant having to digress into about a billion other things before stumbling back to the original topic like a drunk emerging from a pub lock-in. It was confusing. Lisboa is just as complex and tricky to discuss, so please forgive me as I muddle through talking about Lacerda’s latest attempt to turn my already worryingly overheating brain into a melting pot of pink goo. The entire game is based around Lisbon, which is actually Lacerda’s hometown an...

Micromanagement Nightmare

Platforms: PC Reviewed On: PC Developer: T4 Interactive Publisher: Tinybuild Singleplayer: Yes Multiplayer: No Y‘know, reviewing Community Inc. has proved harder than I first imagined. Every time I find a problem or issue or little niggle the developers are already promising to fix it in the next patch, or indeed already have fixed it by the time this review is ready to go, leaving me to once again sigh and edit the damn thing. Of course, this is to the developer’s credit; they’re incredibly active on the Steam forums and have been taking on board all the various bits of feedback. People mentioned, for example, that they didn’t like how farmers wouldn’t collect crops without being manually told to do so and the developers quickly added that to the list of upcoming changes. EDIT: Wait, they’ve actually changed it in an update as I wrote this. Clearly, then, the developers deserve praise for their speed? Ah, but you see things aren’t that simple as despite the hasty fixing of pro...