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Showing posts with the label problems

Patch Notes: Randy Pitchford In Trouble Again, A John Wick Game & Problems At NetherRealm

Once again I have returned to bless you all with some random snippets of news from the past week and my horrendously worded opinions about them! Huzzah! This time Randy Pitchford is in the news again, Ubisoft have announced a new Ghost Recon, John Wick is getting a video game and NetherRealm are investigating accusations of horrible working conditions. Randy Pitchford vs Claptrap Actor David Eddings Oh look, Randy Pitchford is in the news again. Jesus Christ, would someone just disconnect his internet already? Actually, to be fair, this story is a little more complicated and ultimately boils down to Randy’s word versus someone else’s. Things start with David Eddings, the original voice of Claptrap for Borderlands, Borderlands 2 and Borderlands: The Pre-Sequel. Eddings posted a Tweet stating that he wouldn’t be reprising his role. Eddings replied to a Twitter user asking if he would be voicing Claptrap, saying “No. For the first time, I insisted on getting paid for my performance ...

Patch Notes: BioWare’s Problems, Borderlands & Pre-Owned Sales

In case you missed the past couple of Patch Notes this is a mid-week article where we cover a couple of pieces of news from the past week and I ramble about them, because rambling is what I do. This week has been pretty busy, but I’ve grabbed three things in particular that grabbed my limited attention span. So lets tackle the problems over at BioWare, the announcement of Borderlands 3 and the decline of pre-owned sales in the UK. Anthem’s Development & BioWare’s Problems Anthem continues to stagger from one bad situation to another, it seems. Thanks to Jason Schreier over at Kotaku we now seem to have a better understanding of Anthem’s long development and the current state of developer BioWare. Jason penned a truly mammoth 11,000+ word article in which he interviews no less than 19 BioWare employees who tell the story of a studio that doesn’t seem to know what its doing anymore. This account of Anthem’s development, based on interviews with 19 people who either worked on th...