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Showing posts with the label bannermen

Wait, Is It The 90's Again?

Ah, the 90’s were a hell of a time for the real-time strategy genre. It was the birthplace of one of my favorite games of all time; Total Annihilation. It was also the time of Command & Conquer, Age of Empires, Homeworld and Starcraft. It seems that developer Pathos Interactive view this as a golden age, too, because Bannermen feels and looks like it was ripped out of the 90’s and shoved into 2019. The problem is, even by the standards of the 90’s Bannermen isn’t very interesting. The campaign follows a chap by the name of Lord Berrian who, along with everyone else, gets his arse kicked by an evil lord named Karthor. Due to his bruised backside Berrian sets out to take Karthor down and free the kingdom from evil. From there a few minor characters get introduced, but if you’re looking for a deep, engrossing plot then Bannermen is not it. What you do get is a series of 18 fairly basic missions that have you building bases, crushing armies or occasionally dabbling in some light st...

Weekend Whammy: Getting Dirty & Training Dragons

I’m getting old for this Saturday night drinking malarkey. I’m old before my time, I guess. So let’s keep this short and sweet, shall we? This week I put out my review of DiRT Rally 2.0 which I freaking loved! As we near launch I’m getting pretty excited to test out my skills on the Rallycross tracks against everybody else. By which I mean I’m excited to inevitably lose a lot. I also reviewed a PS VR title by the name of Intruders: Hide and Seek wherein you play as a young lad trying to deal with three strangers who have broken into the house. It has a couple of good points and the VR does enhance the experience, but as I said in the review it made me constantly wish for an official Alien Isolation VR patch. I’ve been sinking some serious time into Crackdown 3, too. And do you know what? It’s actually not bad. It’s certainly not great, but I think it might have got harsher reviews than it truly deserves. Though it has issues with repetitive mission design, lack of story and more th...