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Fire Emblem: Three Houses: The Kotaku Review

Fire Emblem: Three Houses is a game for interesting times. At the start, none of the future rulers of Fódlan, the fantasy continent where Three Houses takes place, know that the regions they will lead are on the brink of war. Edelgard, the successor to the Adrestian Empire, is the only one who seems to have really grappled with what being a leader will mean, and it has made her cold. Dimitri, future king of the Holy Kingdom of Faerghus, is prim and proper, but his first brush with an actual battle leaves him furious about the loss of life. Claude, who will someday lead the mercantile republic that is the Leicester Alliance, has his eyes on a much bigger picture and hides his schemes behind laughs and smiles. By the time the game is finished, only one of these teenagers will succeed. Which one prevails relies on your player character, who is named Byleth by default. She dreams of ancient wars and an amnesiac girl whose connection to Byleth is shrouded in mystery. Byleth has been enliste...

Tips For Playing Fire Emblem: Three Houses

Fire Emblem: Three Houses is a lot of game, and it’s easy to get lost in the sheer amount you can do. I’ve got tips for everything from battle strategy to raising support levels to spending your days at Garreg Mach monastery effectively. Check out the video above for some helpful hints to get into the game, and then read below for even more tips for beginners and series veterans alike. It’s everything you need to be the best strategist you can be. Starting Off Go With Your Heart The three houses in Three Houses have some differences in combat strengths, but in my experience, they’re not major. The Black Eagles, who are lead by Edelgard, start off with more magic users. Dimitri’s house, the Blue Lions, have more lancers. Claude’s Golden Deer start with more archers than the other houses. But as soon as you start actually teaching and fighting with these characters, you can pretty much mold them into whatever kind of fighters you want. Some characters are so malleable that they can end u...