The weekend has somehow been and gone yet again, leaving me naked in a puddle with no idea who I am, why I am or just why in general. To be fair, though, it isn’t just the weekend that has this effect on me. Mondays do, too, as well as Tuesdays. Wednesdays as well, now that I think about it. And Thursdays. Oh, and Fridays. So this week I put out a review of Weedcraft Inc which proved to be a fun little strategy game about growing cannabis and selling it on for a profit. As much as I enjoyed the game, though, I found myself more intrigued by the story of how publishing it was a pain in the arse. Devolver Digital spoke to Techcrunch and said: This is definitely the hardest game I’ve had to market, and that’s saying something. It has been a fucking nightmare. The fact that we’re still so afraid of a topic like weed instead of the murder simulators you can market any time, anywhere, it’s shocking.” He’s not wrong. Devolver Digital has faced problems with social media bans and Youtub...