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Stuffed Fables Review

Designed by: Jerry Hawthorne Published by: Plaid Hat Games Players: 2-4 Playtime: 60-90 Minutes Review copy supplied free of charge by Asmodee UK. As a child – which is assuming I’ve actually progressed mentally from that point, which I clearly haven’t – I had freaking loads of teddies in the shape of monkeys and apes that had pride of place on my bed, their job being to defend me from the potential horrors that lurk within dreams and to act as unwilling test dummies for attempts at performing wrestling moves. Years later I found a drawing online of a teddy bear wielding a tiny sword standing over a young girl as a towering monster leans over them. It’s a beautiful little drawing, a perfect illustration of the importance of a teddy bear. And now here we are with a board game that brings this idea to life. This is a breathtakingly gorgeous game that practically demands you look at it, admire it and drool over its beautiful, detailed miniatures and its spectacular artwork. The bag...

K-Pop Pick Of The Day: I Am Not Alone

Track: I Am Not Alone | Artist: SoRi | Album: I Am Not Alone (single) Kotaku East East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.     SoRi’s I Am Not Alone is a breath of raw, fresh, emotional air in a K-Pop landscape that often seems suffocated by expectations. Too much in K-Pop, choreography is shackled by rules and guidelines, bound by the realities of line distribution, group formation, and the television camera. (In some cases, idols may even perform a separate version of choreo specially edited for broadcasts.) Very rarely does choreography exude such confident, raw emotion and evocative, sensual movement as it does in I Am Not Alone, but against all odds, it does. Maybe SoRi’s background has something to do with the sheer spectacle of I Am Not Alone. Before striking out solo, SoRi used to be part of a duo group called CocoSori—and performed songs like, well, these:...

Kingdom Hearts III, Six Months Later

Kingdom Hearts III had plenty of drama before launch thanks to a massive leak of physical copies that led director Tetsuya Nomura to ask fans not to share spoilers. Square Enix also delayed the game’s epilogue until after the game’s release. When release day finally came, Sora and his pals mostly ended up okay, save for the usual shenanigans. It’s been six months since then. Here’s how it all went down. The embargo for Kingdom Hearts III lifts on January 23rd. My coworker Tim Rogers determines that Kingdom Hearts III, as a super-packed and almost-a-decade-in-the-making conclusion to a popular franchise’s first major story arc, might be an unreviewable game. It’s a titan, a powerhouse of context and goofs. Little does Tim know that he will actually have to review Kingdom Hearts III for Kotaku. The day before release, fans notice a strange warning on the title screen indicating that streamers should be cautious showing the game, especially if they just want to share the music. Streaming ...