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The Banana Made Me Do It

Any game that has you taking order from a sentient banana named Pedro is guaranteed to be good. It’s like a rule of the universe or something. I’m sure of it. My Friend Pedro does indeed have a talking banana and thus is at an immediate advantage over almost every other game. To be honest if you actually need a review after being told about a sentient banana then I’m not sure this game is for you. Or games in general. Or life, for that matter. What the hell is wrong with you? Story is in short supply in My Friend Pedro. You wake up in the basement of some random mafia boss, at which point Pedro the banana appears and calmly explains that you probably don’t want to hang around any longer than needed. A bit of bloodshed later and you’ve escaped, but then said bloodshed just sort of carries on. And to be honest, I’m not entirely sure why. Thinking back on it I honestly can’t remember how I got from where I was at the start to the end. Platforms: Switch, PC Reviewed On: PC Developer: De...

Weekend Whammy: More Mordhau, Peggle 2 & Why Motivational Mute Is Awesome

Hello again my friends, enemies and people that I barely care about. The weekend has been and gone yet again, leaving in its wake a trail of unconscious bodies. Just one review this week which was of The Sinking City, a new open-world detective game from Frogware based upon the writings of H.P. Lovecraft. Frogware previous made some pretty good Sherlock Holmes games and The Sinking City uses some of the same concepts when it comes to figuring stuff out. It’s the Lovecraftian horror where Frogware kind of struggled, I think, especially the weedy combat. Still, it was an enjoyable game that a niche audience will probably love. More than anything The Sinking City got me thinking about the continued popularity of Lovecraft. Now that his work is public domain Cthulhu and his cosmic brethren keep popping up all over the place. The cynical side of me can’t help but think that the appeal is less Lovecraft’s intriguing writings and more the fact that developers get access to a massive wealt...

Weekend Whammy: F1 2019, Sunken City & EA Are Morons

Hello there weekend, how are you doing this fine…er, weekend? Yes, the weekend is here yet again and that means it’s time to ramble about the games I’ve been playing, the games I’ll be reviewing and Nerf guns! Alright, so this week I reviewed Mordhau. It’s flawed yet still massively fun. I’m still consistently playing a match or two every day, and despite dealing with the toxicity of the online community I’m having a blast smashing people with my giant maul. I’m still struggling with the combat, though. I just can’t get the hang of it, so instead I’ve taken to ambushing people with my maul or just shooting them from afar with a crossbow before setting people on fire with a fire-bomb. Is it honourable? Hell no! But it gets results. And by results I usually mean several toasted team-mates. The brand new F1 game came in through the post the other day. Due to the embargo I can’t offer any opinions yet, so you’ll just have to wait for the full review, I’m afraid. What I can say is that t...

A Skull Smashing Good Time

Ah, the medieval times. Let’s be honest; they were a bit crap to live in. But that didn’t stop us romanticizing the whole thing and dreaming about being heroic knights smacking people around with swords. Mordhau knows that we like knights and swords and hammers, and it also knows that we love violence and blood and skulls being smashed. So Mordhau lets us play as knights and decapitate each other. Thanks Mordhau. You’re a good friend. Mordhau is multiplayer medieval combat game that pits 32 players against 32 other players in massive battles. Having spent a while in Early Access it’s finally out as a true release, so how does it hold up? What’s a medieval combat game be without a robust fighting system at its core? With a left click you launch a standard attack, and depending on the direction you move the mouse you can alter the direction said attack comes from. Move the mouse left and you’ll deliver a back hand. Move it up and you’ll swing from above. It takes time to get used to t...