Skip to main content

A Game Where You Try To Prevent A Shakespearean Murder In Real Time

Illustration for article titled A Game Where You Try To Prevent A Shakespearean Murder In Real Time

Aside from the Bible and other great religious works, it seems fair to say that William Shakespeare’s plays are among the most far-read stories in the world. Of those, Hamlet might be the most well-known. A murdered king, a brother who marries the widowed queen, a woe-stricken son who plots revenge and everyone dies. Or do they? In Elsinore, available now on PC, Mac, and Linux, you play as the normally doomed Ophelia and experience the tragedy in real time, searching for a way to prevent it.

When my co-worker Nathan Grayson covered Elsinore years ago, he called it “Hamlet meets Majora’s Mask.” That’s both on the mark and not entirely right. Elsinore has less in common with Majora’s Mask than it does with Jordan Mechner’s underrated 1997 mystery game The Last Express. In that game, players explored a train in real time, trying to stop a terrorist plot and solve a murder. Take too long snooping somewhere and you might miss a key conversation elsewhere. Elsinore operates on a similar principle. Ophelia, Hamlet’s love interest, experiences a dream of the upcoming tragedies at Elsinore Castle. It’s her job to experience the story of Hamlet, going wherever the player wants as the rest of the cast acts out the story.

Advertisement

Illustration for article titled A Game Where You Try To Prevent A Shakespearean Murder In Real Time

I have to imagine that Elsinore’s design team is intimately familiar with the site-specific play Sleep No More, which allows audience members to wander a giant warehouse space to similarly experience Shakespeare’s Macbeth in real time. That means you can wander around and try to follow the whole plot or just watch a single actor for hours. Elsinore operates on that principle, with a little bit of adventure game-y dialogue trees tossed in for good measure. By wandering the castle grounds, it’s possible to overhear events or interject into affairs such that you learn new information. For instance, it’s possible to hear King Cladius’ famous church confession that he murdered his brother. But now that you have that information, what do you do? Do you run and tell the queen? Maybe she believes you, maybe she thinks you’re mad. Hell, maybe it paints a target on your back and ends in a whole new tragedy.

Advertisement

Death is a key feature of Elsinore. Not only is is possible to stumble into fresh tragedies, but there’s also a spy in the castle looking to destabilize affairs. Waste too much time or wander down the wrong path at night and you might end up assassinated. The catch is that Ophelia simply wakes up in her bed, Groundhog Day style. Your journal keeps key information and a nifty calendar helps track when major events are happening, which you can then use to attempt to alter history. Maybe you help Hamlet kill his uncle. Maybe you find a way where no one has to die. On your first few lives, you’re stumbling in the dark and barely able to change affairs. Slowly but surely, your knowledge increases, and you can prevent key events from happening or find key evidence in hidden places that you couldn’t have known about at first.

As a theater major who took an extended yearlong study on Hamlet, I’m incredibly biased toward Elsinore. (Seriously, that’s a thing I did. I spent a year studying just one Shakespeare play instead of learning HVAC repair or something useful.) I wish more games experimented with the presentation styles of other mediums, like the variable frame rates of film or the spatial considerations of theater. 2017’s Tacoma experimented with space station logs that had multiple things happening at once, forcing you to go room to room to get a complete picture. Elsinore wears its theater inspirations on its sleeve and, in the process, creates a compelling mystery where players needs to really learn daily routines, castle layouts, and dialogue strategies. The slow pace might not be for everyone, but players willing to endure a few tragic deaths and existential loops will find a clever adventure game worth snooping through.

Comments

Popular posts from this blog

Call of Cthulhu Review

Platforms: PC, Xbox One, PS4 Reviewed On: PS4 Pro Developer: Cyanide Studios Publisher: Focus Home Interactive Singleplayer: Yes Multiplayer: No Could Lovecraft ever have known just how popular his unique brand of cosmic horror would become? Since his work is now public domain the Cthulhu name is everywhere, including literally hundreds of board games, books and video games. You can’t escape tentacles, green mist and hard-boiled detectives going slowly insane, it seems. This Call of Cthulhu sounds like a sequel to Call of Cthulhu: Dark Corners of the Earth (released waaay back in 2005/2006) or even like some sort of barmy Call of Duty spinnoff due to its name, but actually this is no relation and instead originates from the tabletop RPG of the same title. That also means that this official video game adaption is more focused on investigation and the trauma of dealing with entities and concepts far beyond what humans can handle, which is more in keeping with Lovecraft’s original...

Wolfenstein: The New Colossus Review

Platforms: Xbox One, PS4 and PC Reviewed On: PC Developer: MachineGames Publisher: Bethesda Singleplayer: Yes Multiplayer: No Review code supplied free of charge by the publisher. A sprawling open-world, microtransactions, RPG levelling mechanics, loot and clusters of mundane side-quests that have been copied and pasted. These, it seems, are the foundations of modern triple-A video game development, the industry pumping them out like there is no tomorrow. And yet here’s is Bethesda and MachineGames putting out a linear, singleplayer FPS without a microtransaction in sight that is easily the best shooter since 2016’s awesome DOOM reboot. It’s almost like you can make a quality game without slapping consumers in the face, isn’t it? So once again the legendary hero and possible immortal super-soldier B.J. Blazkowicz is back to kill a lot of Nazi bad guys. Following on from the events of the last game he’s in somewhat of a bad state, but it isn’t long before he gets a lovely suit ...

Divinity: Original Sin 2 Review

Platforms: PC, Xbox One, PS4, Reviewed On: PC Developer: Larian Publisher: Larian Singleplayer: Yes Multiplayer: Yes Review copy provided free of charge by the publisher. Divinity: Original Sin was something of a surprise hit, the RPG managing to once again prove triple-A developers wrong by crafting a game on a budget that went on to sell extremely well. It just goes to show that if you don’t try to please everyone, gear your product toward a certain market and be sensible with your budget you can create something amazing that turns a profit. Now Larian are back with a sequel, and man is it all kinds of awesome. Best RPG since The Witcher 3? Best RPG since The Witcher 3. What probably sticks out most about Original Sin 2 is how it somehow manages to juggle serious story beats with utter lunacy. This is a strange, strange game at times, one where it is possible to play as an undead elf who gains the memories of the deceased by eating their severed body parts, get talked down t...