Skip to main content

Fortnite World Cup Players Who Didn't Score Have A Sense Of Humor About It

Illustration for article titled Fortnite World Cup Players Who Didn't Score Have A Sense Of Humor About ItPhoto: Epic Games

The point spread at today’s Fortnite World Cup Solo finals was massive, with winner Bugha scoring 26 points more than second place finisher Psalm. But not everyone can win: Four players came away with zero points, but—at least on Twitter—they were good sports about it.

All of today’s 100 Solo finals competitors are immensely skilled players, and even those who came in last went home with at least $50,000. Still, it can’t feel good to be at the bottom, even if it’s the bottom of the top. North America West player Herrions, Brazil player Clipnode, North America East player Funk, and Asia player Arius all came in at zero points today. This performance could feel crushing after coming so far, but the four players took it in stride.

“Oof,” Herrions tweeted, following with “Well you live and learn.” An hour later, however, he tweeted a sad emoji.

Illustration for article titled Fortnite World Cup Players Who Didn't Score Have A Sense Of Humor About It

Advertisement

Clipnode, who is from Argentina, tweeted his thoughts in Spanish, which translate to “Sorry I wasn’t prepared, I wasn’t given the mouse I wanted and I played awkwardly. This is my first time playing in front of millions of people who came.”

Illustration for article titled Fortnite World Cup Players Who Didn't Score Have A Sense Of Humor About It

Advertisement

Funk had maybe the best attitude, tweeting, “Honestly, it’s impressive getting zero points lmao. Ggs though, still made 100k this weekend.”

Arius tweeted,“0 point wwwwwwwwwww.”

29 other players came in at under 10 points, including popular player Tfue with seven and yesterday’s duos winner Aqua with one. Aqua tweeted, “At least I killed Tfue.”

Comments

Popular posts from this blog

Scythe Board Game Review

Designed by: Jamey Stegmaier Published by: Stonemaier Games Players: 1-5 Playtime: 90-120 Minutes Review copy supplied free of charge by Esdevium Games. You don’t gently put Scythe down on a table like a baby that must be coddled. Oh no, instead you thump it down with authority, the sizable box dominating the space and demanding that all present pay attention to its beautiful artwork! And then you open the lid revealing decks of cards, wooden pieces, plastic miniatures and a variety of tokens, as well as a substantial board and a bunch of other stuff. It’s a veritable feast of components. Despite its size and somewhat daunting visage, however, Scythe is actually quite easy to learn; every turn you choose one of four quadrants on your player board and perform one, two or none of the actions there. Simple. Well, kind of. Scythe is a 4X game – which means it wants you to explore, expand, extort and exterminate – set within a unique world that mixes agricultural farming with towerin...

Defective, Or Effective?

The first mission of Defector is like a glorious homage to every over-the-top spy movie to have ever appeared on a screen. There’s a handler feeding you information, a bad guy to converse with and then the possibility of driving a car out of a plane before leaping out and landing in a different plane. Oh, and then gunning down a bunch of fighter jets using nothing but an assault rifle because that’s how the real world works. It’s a bombastic introduction to Defector , but then the game never does manage to reach the same highs again. It’s perhaps no wonder that it was this first level which was shown off in the demos and previews. But that doesn’t mean Defector doesn’t give it a shot and does so by mixing in a bunch of different ideas. In another of the five missions you get to pose as a masseuse, gently massaging away the suspect’s worries. There’s even an interrogation sequence involving questioning, punching and dangling the target out of a window. Hell, Defector even manages to ...

Lisboa Board Game Review

Designed by: Vital Lacerda Published by: Eagle Gryphon Games Players: 1-4 Playtime: 60-120 Minutes Review copy supplied free of charge by Asmodee UK Jesus Christ, I have absolutely no idea where to even start with Lisboa, the latest table-hogging, mind-destroying eurogame from the highly respected Vital Lacerda. I’ve reviewed one game from Vital previously and utterly adored its lavish production values and stellar gameplay, but damn was it hard to review simply due to the way every mechanic tied to everything else. To explain one thing meant having to digress into about a billion other things before stumbling back to the original topic like a drunk emerging from a pub lock-in. It was confusing. Lisboa is just as complex and tricky to discuss, so please forgive me as I muddle through talking about Lacerda’s latest attempt to turn my already worryingly overheating brain into a melting pot of pink goo. The entire game is based around Lisbon, which is actually Lacerda’s hometown an...