Skip to main content

Fortnite World Cup Players Who Didn't Score Have A Sense Of Humor About It

Illustration for article titled Fortnite World Cup Players Who Didn't Score Have A Sense Of Humor About ItPhoto: Epic Games

The point spread at today’s Fortnite World Cup Solo finals was massive, with winner Bugha scoring 26 points more than second place finisher Psalm. But not everyone can win: Four players came away with zero points, but—at least on Twitter—they were good sports about it.

All of today’s 100 Solo finals competitors are immensely skilled players, and even those who came in last went home with at least $50,000. Still, it can’t feel good to be at the bottom, even if it’s the bottom of the top. North America West player Herrions, Brazil player Clipnode, North America East player Funk, and Asia player Arius all came in at zero points today. This performance could feel crushing after coming so far, but the four players took it in stride.

“Oof,” Herrions tweeted, following with “Well you live and learn.” An hour later, however, he tweeted a sad emoji.

Illustration for article titled Fortnite World Cup Players Who Didn't Score Have A Sense Of Humor About It

Advertisement

Clipnode, who is from Argentina, tweeted his thoughts in Spanish, which translate to “Sorry I wasn’t prepared, I wasn’t given the mouse I wanted and I played awkwardly. This is my first time playing in front of millions of people who came.”

Illustration for article titled Fortnite World Cup Players Who Didn't Score Have A Sense Of Humor About It

Advertisement

Funk had maybe the best attitude, tweeting, “Honestly, it’s impressive getting zero points lmao. Ggs though, still made 100k this weekend.”

Arius tweeted,“0 point wwwwwwwwwww.”

29 other players came in at under 10 points, including popular player Tfue with seven and yesterday’s duos winner Aqua with one. Aqua tweeted, “At least I killed Tfue.”

Comments

Popular posts from this blog

Call of Cthulhu Review

Platforms: PC, Xbox One, PS4 Reviewed On: PS4 Pro Developer: Cyanide Studios Publisher: Focus Home Interactive Singleplayer: Yes Multiplayer: No Could Lovecraft ever have known just how popular his unique brand of cosmic horror would become? Since his work is now public domain the Cthulhu name is everywhere, including literally hundreds of board games, books and video games. You can’t escape tentacles, green mist and hard-boiled detectives going slowly insane, it seems. This Call of Cthulhu sounds like a sequel to Call of Cthulhu: Dark Corners of the Earth (released waaay back in 2005/2006) or even like some sort of barmy Call of Duty spinnoff due to its name, but actually this is no relation and instead originates from the tabletop RPG of the same title. That also means that this official video game adaption is more focused on investigation and the trauma of dealing with entities and concepts far beyond what humans can handle, which is more in keeping with Lovecraft’s original...

Wolfenstein: The New Colossus Review

Platforms: Xbox One, PS4 and PC Reviewed On: PC Developer: MachineGames Publisher: Bethesda Singleplayer: Yes Multiplayer: No Review code supplied free of charge by the publisher. A sprawling open-world, microtransactions, RPG levelling mechanics, loot and clusters of mundane side-quests that have been copied and pasted. These, it seems, are the foundations of modern triple-A video game development, the industry pumping them out like there is no tomorrow. And yet here’s is Bethesda and MachineGames putting out a linear, singleplayer FPS without a microtransaction in sight that is easily the best shooter since 2016’s awesome DOOM reboot. It’s almost like you can make a quality game without slapping consumers in the face, isn’t it? So once again the legendary hero and possible immortal super-soldier B.J. Blazkowicz is back to kill a lot of Nazi bad guys. Following on from the events of the last game he’s in somewhat of a bad state, but it isn’t long before he gets a lovely suit ...

Divinity: Original Sin 2 Review

Platforms: PC, Xbox One, PS4, Reviewed On: PC Developer: Larian Publisher: Larian Singleplayer: Yes Multiplayer: Yes Review copy provided free of charge by the publisher. Divinity: Original Sin was something of a surprise hit, the RPG managing to once again prove triple-A developers wrong by crafting a game on a budget that went on to sell extremely well. It just goes to show that if you don’t try to please everyone, gear your product toward a certain market and be sensible with your budget you can create something amazing that turns a profit. Now Larian are back with a sequel, and man is it all kinds of awesome. Best RPG since The Witcher 3? Best RPG since The Witcher 3. What probably sticks out most about Original Sin 2 is how it somehow manages to juggle serious story beats with utter lunacy. This is a strange, strange game at times, one where it is possible to play as an undead elf who gains the memories of the deceased by eating their severed body parts, get talked down t...