Skip to main content

Four Years Later, Players Are Still Digging Up New Black Ops 3 Easter Eggs

Image: Activision

Call of Duty fans are still finding Easter eggs that were squirreled away deeply in Black Ops 3, four years after its release, thanks to dedicated data miners.

Over the years, Call of Duty Zombies has become much more than simply a horde mode for surviving endless waves of the undead. Today, it’s well-known for being packed with complex story twists and hidden secrets, and has a community dedicated to rooting them out.

Treyarch, the originator of Zombies, is known for hiding tons of surprises within its Zombies maps These Easter eggs could be something as small as a hidden item or coded message on the map, while larger eggs require specific actions to be performed to unlock a special weapon, song, or story-related cutscene. Treyarch senior executive producer Jason Blundell has long teased that undiscovered and perhaps impossible Easter eggs still remain in the Black Ops series.

But maybe he didn’t count on data miners. Some of these otherwise undiscoverable eggs are now being unearthed via a tool created to read the scripts on Zombies maps, which reveals the triggers or actions that make up the Easter egg steps.

Advertisement

News of the recent findings comes from Reddit user LackingAGoodName, who gives credit to Scobalula for creating the Cerberus GSC Decompiler tool used to read the scripts.

This tool allowed for the discovery of a personal egg hidden on Black Ops 3’s “Der Eisendrache” map by Treyarch developer Drew Marlowe. If the player goes through a wildly specific series of gun purchases and window barrier rebuilds before completing Round 2, a heart-shaped shrine will spawn at the edge of the map. The shrine contains a photo of Marlowe and his family. The developer acknowledged the discovery in a tweet, noting that it is not a memorial piece, as his family is alive and well.

Advertisement

Screenshot: LackingAGoodName

Another newly-uncovered script has revealed a more traditional Zombies Easter egg that can be completed if you own Black Ops 3’s Zombies Chronicles DLC. You can complete a series of steps on the remastered “Ascension” map to play Avenged Sevenfold’s “Not Ready to Die.” (That’s also the song for Black Ops 1’s “Call of the Dead” DLC map.)

Advertisement

Coincidentally, this was discovered just as Black Ops 4 was adding Avenged Sevenfold’s lead singer M. Shadows as a Blackout skin with the recent “Apocalypse Z” event.

If you want Avenged Sevenfold to serenade you while slaying the undead on Ascension, YouTuber “MrRoflWaffles” has a video to show you exactly how to activate the song.

Advertisement

The Cerberus GSC Decompiler software can’t be used with Black Ops 4, so the community will have to stick with traditional Zombies sleuth work to uncover any remaining secrets in the current Call of Duty’s Zombies maps. This also only works for Easter eggs that were created with scripts, so there are probably still unsolved eggs lurking in past games that don’t require any type of in-game trigger.

While players did have to cheat to find these Easter eggs, it’s unlikely that anyone would’ve found them otherwise, especially given the extremely specific list of steps that unlock Drew Marlowe’s shrine. I’m excited to see what other Black Ops secrets might surface.

Comments

Popular posts from this blog

Scythe Board Game Review

Designed by: Jamey Stegmaier Published by: Stonemaier Games Players: 1-5 Playtime: 90-120 Minutes Review copy supplied free of charge by Esdevium Games. You don’t gently put Scythe down on a table like a baby that must be coddled. Oh no, instead you thump it down with authority, the sizable box dominating the space and demanding that all present pay attention to its beautiful artwork! And then you open the lid revealing decks of cards, wooden pieces, plastic miniatures and a variety of tokens, as well as a substantial board and a bunch of other stuff. It’s a veritable feast of components. Despite its size and somewhat daunting visage, however, Scythe is actually quite easy to learn; every turn you choose one of four quadrants on your player board and perform one, two or none of the actions there. Simple. Well, kind of. Scythe is a 4X game – which means it wants you to explore, expand, extort and exterminate – set within a unique world that mixes agricultural farming with towerin...

Defective, Or Effective?

The first mission of Defector is like a glorious homage to every over-the-top spy movie to have ever appeared on a screen. There’s a handler feeding you information, a bad guy to converse with and then the possibility of driving a car out of a plane before leaping out and landing in a different plane. Oh, and then gunning down a bunch of fighter jets using nothing but an assault rifle because that’s how the real world works. It’s a bombastic introduction to Defector , but then the game never does manage to reach the same highs again. It’s perhaps no wonder that it was this first level which was shown off in the demos and previews. But that doesn’t mean Defector doesn’t give it a shot and does so by mixing in a bunch of different ideas. In another of the five missions you get to pose as a masseuse, gently massaging away the suspect’s worries. There’s even an interrogation sequence involving questioning, punching and dangling the target out of a window. Hell, Defector even manages to ...

Lisboa Board Game Review

Designed by: Vital Lacerda Published by: Eagle Gryphon Games Players: 1-4 Playtime: 60-120 Minutes Review copy supplied free of charge by Asmodee UK Jesus Christ, I have absolutely no idea where to even start with Lisboa, the latest table-hogging, mind-destroying eurogame from the highly respected Vital Lacerda. I’ve reviewed one game from Vital previously and utterly adored its lavish production values and stellar gameplay, but damn was it hard to review simply due to the way every mechanic tied to everything else. To explain one thing meant having to digress into about a billion other things before stumbling back to the original topic like a drunk emerging from a pub lock-in. It was confusing. Lisboa is just as complex and tricky to discuss, so please forgive me as I muddle through talking about Lacerda’s latest attempt to turn my already worryingly overheating brain into a melting pot of pink goo. The entire game is based around Lisbon, which is actually Lacerda’s hometown an...