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Here’s What Wolfenstein: Youngblood’s Co-Op Looks Like

You really shouldn’t play Wolfenstein: Youngblood by yourself. The new first-person shooter, out on PC today and on consoles tomorrow, is designed from top to power-armored toe to be a cooperative experience. It’s a different kind of Wolfenstein game, full of the same dense, meaty Nazi-killing action you might recognize from MachineGames’ previous Wolfenstein entries, The New Order and The New Colossus, but built for two. Keep that in mind, and you’ll probably like it lots. We captured some video of the game to demonstrate..

In the footage atop this post, you’ll see Kotaku video producer Tim Rogers and me playing through Youngblood’s opening mission, which introduces you to the game’s premise: You and your co-op partner are Jessica and Sophia Blazkowicz, the twin teenage daughters of previous Wolfenstien protagonist B.J. “Terror Billy” Blazkowicz and his wife, Anya. After B.J. goes missing in Nazi-occupied 1980s Paris, Jess and Soph decide to steal some power armor and go find him, while killing as many Nazis as they can—starting on a zeppelin called the Nachtfelter.

Want to know what “Nachtfelter” means? Or how good Jess and Soph are at killing Nazis? Watch the video, where we show off some passable German and send a bunch of Nazis straight to heck.

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We’ll have more coverage forthcoming, but here are some other thoughts I have about the game after about six hours of play:

  • Think twice about playing Youngblood solo. Everything about its design is geared toward co-op play, and while you can get by with an AI-controlled sister, you won’t be able to strategize much, and it’ll take longer to clear out enemies.
  • Sadly, there is no couch co-op or LAN support. You’ve got to team up over the internet. (You won’t need an internet connection if you’re playing solo.)
  • You also cannot pause the game, even in single-player. Levels are, however, occasionally broken up with doors that need to be opened by both sisters together, and the rooms immediately after them are generally safe places for taking a quick break.
  • Six hours into the game’s campaign, I can tell you that you shouldn’t expect much story in Youngblood’s early hours. Fans of The New Order/The New Colossus might find this disappointing.
  • The game also looks pretty short and sweet, geared towards replaying and revisiting maps and missions with new twists and goals. (And loads of collectibles.) It’s small, but dense.
  • Nazi-killing remains a joy, and you do it a bunch in this video game.

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