Skip to main content

Here’s What Wolfenstein: Youngblood’s Co-Op Looks Like

You really shouldn’t play Wolfenstein: Youngblood by yourself. The new first-person shooter, out on PC today and on consoles tomorrow, is designed from top to power-armored toe to be a cooperative experience. It’s a different kind of Wolfenstein game, full of the same dense, meaty Nazi-killing action you might recognize from MachineGames’ previous Wolfenstein entries, The New Order and The New Colossus, but built for two. Keep that in mind, and you’ll probably like it lots. We captured some video of the game to demonstrate..

In the footage atop this post, you’ll see Kotaku video producer Tim Rogers and me playing through Youngblood’s opening mission, which introduces you to the game’s premise: You and your co-op partner are Jessica and Sophia Blazkowicz, the twin teenage daughters of previous Wolfenstien protagonist B.J. “Terror Billy” Blazkowicz and his wife, Anya. After B.J. goes missing in Nazi-occupied 1980s Paris, Jess and Soph decide to steal some power armor and go find him, while killing as many Nazis as they can—starting on a zeppelin called the Nachtfelter.

Want to know what “Nachtfelter” means? Or how good Jess and Soph are at killing Nazis? Watch the video, where we show off some passable German and send a bunch of Nazis straight to heck.

Advertisement

We’ll have more coverage forthcoming, but here are some other thoughts I have about the game after about six hours of play:

  • Think twice about playing Youngblood solo. Everything about its design is geared toward co-op play, and while you can get by with an AI-controlled sister, you won’t be able to strategize much, and it’ll take longer to clear out enemies.
  • Sadly, there is no couch co-op or LAN support. You’ve got to team up over the internet. (You won’t need an internet connection if you’re playing solo.)
  • You also cannot pause the game, even in single-player. Levels are, however, occasionally broken up with doors that need to be opened by both sisters together, and the rooms immediately after them are generally safe places for taking a quick break.
  • Six hours into the game’s campaign, I can tell you that you shouldn’t expect much story in Youngblood’s early hours. Fans of The New Order/The New Colossus might find this disappointing.
  • The game also looks pretty short and sweet, geared towards replaying and revisiting maps and missions with new twists and goals. (And loads of collectibles.) It’s small, but dense.
  • Nazi-killing remains a joy, and you do it a bunch in this video game.

Comments

Popular posts from this blog

Lisboa Board Game Review

Designed by: Vital Lacerda Published by: Eagle Gryphon Games Players: 1-4 Playtime: 60-120 Minutes Review copy supplied free of charge by Asmodee UK Jesus Christ, I have absolutely no idea where to even start with Lisboa, the latest table-hogging, mind-destroying eurogame from the highly respected Vital Lacerda. I’ve reviewed one game from Vital previously and utterly adored its lavish production values and stellar gameplay, but damn was it hard to review simply due to the way every mechanic tied to everything else. To explain one thing meant having to digress into about a billion other things before stumbling back to the original topic like a drunk emerging from a pub lock-in. It was confusing. Lisboa is just as complex and tricky to discuss, so please forgive me as I muddle through talking about Lacerda’s latest attempt to turn my already worryingly overheating brain into a melting pot of pink goo. The entire game is based around Lisbon, which is actually Lacerda’s hometown an...

Lobotomy Board Game Review

Designed by: Sebastian Kozak, Michal Kozak, Michal Marciniak, Maciej Owsianny Published by: Titan Forge Games Players: 1-5 Playtime: 60-180 minutes Review copy supplied free of charge by Esdevium Games. Lobotomy is not a small game by any means, dominating the table its placed upon after its lengthy and somewhat tiring setup process. Nor is it an easy game to enjoy at times. It’s fiddly with a myriad of individually simple rules that as a whole can be difficult to remember and constantly send you flicking through the poorly laid out rulebook. It would be easy to dismiss Lobotomy right there, but I’ve enjoyed fiddly games before. In fact one of the earliest board game reviews I did was on Arkham Horror, an intricate mess of mechanics, rules and dice rolling that takes ages to setup and that loves to make you reach for the rulebook. So I persevered. Was it worth it? Kind of. Lobotomy, as its name would suggest, takes place entirely in an asylum for the insane, and as the players y...

Scythe Board Game Review

Designed by: Jamey Stegmaier Published by: Stonemaier Games Players: 1-5 Playtime: 90-120 Minutes Review copy supplied free of charge by Esdevium Games. You don’t gently put Scythe down on a table like a baby that must be coddled. Oh no, instead you thump it down with authority, the sizable box dominating the space and demanding that all present pay attention to its beautiful artwork! And then you open the lid revealing decks of cards, wooden pieces, plastic miniatures and a variety of tokens, as well as a substantial board and a bunch of other stuff. It’s a veritable feast of components. Despite its size and somewhat daunting visage, however, Scythe is actually quite easy to learn; every turn you choose one of four quadrants on your player board and perform one, two or none of the actions there. Simple. Well, kind of. Scythe is a 4X game – which means it wants you to explore, expand, extort and exterminate – set within a unique world that mixes agricultural farming with towerin...