Skip to main content

I Braved A Heat Wave For A Desolate Harry Potter: Wizards Unite Event

Kotaku Game Diary

Daily thoughts from a Kotaku staffer about a game we're playing.

 

 

Harry Potter: Wizards Unite had its first Community Day this past Saturday. There was a heat wave in my area, but I headed out to play the game anyway. Ever since Wizards Unite came out, I haven’t run into anybody else playing it, and I figured the Community Day would be the chance to finally see how popular (or unpopular) this game is. The heat wave ruined my chance to answer that question.

Wizards Unite is the latest augmented reality game from Niantic, the developer of Pokémon Go. It’s a more complicated and activity-packed game than Pokémon Go, but it seems to be far less popular. During Pokémon Go Community Days, I tend to see dozens of people outdoors playing the game, picking up whichever special Pokémon or rewards are available as part of the in-game event. You can tell they’re playing the game because they’re standing near specific places the game designates PokéStops and gyms, doing the characteristic finger-flick for a Pokéball toss or the frenzied tapping that accompanies a gym battle. Sometimes, you’ll overhear people talking to each other about Pokémon, or you’ll even end up in a conversation yourself about the game. It’s fun.

I’ve been playing Wizards Unite since it came out, and I keep looking for other people playing. When I see people on their phones, I surreptitiously watch to see if they’re tracing out spell patterns. So far, I’ve only ever seen one other person who I thought was playing, but many cell phone games involve tracing patterns on the screen, so who knows?

The power of this curiosity dragged my girlfriend and me outside, with our phones, on Saturday afternoon, despite stifling humidity and temperatures in the 100s. We hoped the Community Day, which provides special in-game rewards and the opportunity for more experience points, would bring other secret players out of hiding—if they do in fact exist. But we also knew it wouldn’t be pleasant to play in that level of heat.

Advertisement

Whenever we could, we sought out Wizards Unite inns and greenhouses (the in-game equivalents to PokéStops) that happened to be situated under shady trees. We took a break at a convenience store to buy lemonades. Somehow, we survived the short but brutal walk to the nearest park, which was packed with fortresses, inns, and greenhouses. We figured that’s where other people would be. We thought, at last, we would meet other Wizards Unite players. We were wrong.

Even Wizards Unite did not think we should have left the house that day. The game issued a weather danger warning that told us to head back inside, but the Community Day bonuses were still in effect. The Diagon Alley shop still had a complimentary gift of spell energy. Confoundables were still appearing in higher numbers, including ones associated with the in-game event, like sparkly Hedwigs. Our Baruffio Brain Elixir potions granted us three times the experience points. I leveled up not once but twice on that Saturday afternoon. I could have leveled up even more, but it was not fun to be outside. Even the dopamine rush that I got from ascending more levels wasn’t enough to make up for my body screaming at me to go back indoors. If only the game had somehow provided me with a bag full of ice cubes to stuff in my pants.

Advertisement

When we finally got to the park and stood under yet another shady tree, we looked around for fellow players. We saw two different guys in two different cars, each tracing what looked like spell casts on their phones, their air conditioners blasting. There was only one good explanation for this bizarre behavior: they were Wizards Unite players. Of course, my girlfriend and I were the ones truly suffering for our experience points, as well as saving the planet by not blasting my car’s AC. The game had told us not to do it, but we had done it. It seems other people had decided to listen to the game’s weather warning. Or perhaps no one else is playing the game at all, besides me, my girlfriend, and those two guys in their cars.

Instead of walking back from the park, we got on a public bus back up the street. It was a short ride, but it was worth it. We drank our lemonades. We went back into an apartment with one air conditioner and multiple fans. We plugged in our phones and collapsed onto the couch. We had leveled up. But at what cost to our poor, overworked sweat glands?

Advertisement

Wizards Unite is a delightful game. Tracing spell patterns and collecting potion ingredients still provides more of a challenge than Pokémon Go ever did. But I’m still, apparently, one of the only people in my area who is actually playing it. I may someday meet other people who are, if they can ever manage to leave their air conditioned cars.

Comments

Popular posts from this blog

Scythe Board Game Review

Designed by: Jamey Stegmaier Published by: Stonemaier Games Players: 1-5 Playtime: 90-120 Minutes Review copy supplied free of charge by Esdevium Games. You don’t gently put Scythe down on a table like a baby that must be coddled. Oh no, instead you thump it down with authority, the sizable box dominating the space and demanding that all present pay attention to its beautiful artwork! And then you open the lid revealing decks of cards, wooden pieces, plastic miniatures and a variety of tokens, as well as a substantial board and a bunch of other stuff. It’s a veritable feast of components. Despite its size and somewhat daunting visage, however, Scythe is actually quite easy to learn; every turn you choose one of four quadrants on your player board and perform one, two or none of the actions there. Simple. Well, kind of. Scythe is a 4X game – which means it wants you to explore, expand, extort and exterminate – set within a unique world that mixes agricultural farming with towerin...

Defective, Or Effective?

The first mission of Defector is like a glorious homage to every over-the-top spy movie to have ever appeared on a screen. There’s a handler feeding you information, a bad guy to converse with and then the possibility of driving a car out of a plane before leaping out and landing in a different plane. Oh, and then gunning down a bunch of fighter jets using nothing but an assault rifle because that’s how the real world works. It’s a bombastic introduction to Defector , but then the game never does manage to reach the same highs again. It’s perhaps no wonder that it was this first level which was shown off in the demos and previews. But that doesn’t mean Defector doesn’t give it a shot and does so by mixing in a bunch of different ideas. In another of the five missions you get to pose as a masseuse, gently massaging away the suspect’s worries. There’s even an interrogation sequence involving questioning, punching and dangling the target out of a window. Hell, Defector even manages to ...

Lisboa Board Game Review

Designed by: Vital Lacerda Published by: Eagle Gryphon Games Players: 1-4 Playtime: 60-120 Minutes Review copy supplied free of charge by Asmodee UK Jesus Christ, I have absolutely no idea where to even start with Lisboa, the latest table-hogging, mind-destroying eurogame from the highly respected Vital Lacerda. I’ve reviewed one game from Vital previously and utterly adored its lavish production values and stellar gameplay, but damn was it hard to review simply due to the way every mechanic tied to everything else. To explain one thing meant having to digress into about a billion other things before stumbling back to the original topic like a drunk emerging from a pub lock-in. It was confusing. Lisboa is just as complex and tricky to discuss, so please forgive me as I muddle through talking about Lacerda’s latest attempt to turn my already worryingly overheating brain into a melting pot of pink goo. The entire game is based around Lisbon, which is actually Lacerda’s hometown an...