Skip to main content

Junichi Masuda Reminds People: Game Freak Makes The Pokémon Games

Kotaku East

East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

 

 

Quick! Who has made the mainline Pokémon games? That’s right, Game Freak. But some people think the answer is Nintendo. According to Junichi Masuda, lots of people do.

In a recent clip on Game Freak’s official YouTube Channel, Masuda recalled how when Pokémon first came out, it was called a Nintendo game. While the game was released on Nintendo hardware and while Nintendo is involved in publishing, Nintendo did not make Pokémon.

The relationship between Game Freak, Nintendo, Creatures, and the Pokémon Company is rather complex. But as Nintendo World Report explains, Nintendo does the game publishing and distribution, Creatures handles the cards (though it also does games), Game Freak develops the games, and the Pokémon Company seems to handle everything else and have its fingers in all aspects. Granted, this is an oversimplification. Game Freak has released its games on non-Nintendo hardware, including the Mega Drive, PC Engine, Windows, and the PS4.

Plus, Nintendo, of course, does make spin-off games like Pokémon Stadium. Other studios have also developed Pokémon spin-offs, including Jupiter and Spike Chunsoft. However...

Advertisement

“I’ve asked about 200 people who they thought made Pokémon,” Masuda said, adding that almost 100 percent said Nintendo. “Even now, there are those people who think I’m a Nintendo employee.” This notion is so pervasive that when Masuda goes back to his hometown, he’ll overhear people express disbelief to each other that he is actually Junichi Masuda, saying, “Someone from Nintendo would never come to a place like this.”

Advertisement

So remember, Game Freak has made the mainline Pokémon games! Also, I’m sure someone from Nintendo would visit Masuda’s hometown.

Comments

Popular posts from this blog

Scythe Board Game Review

Designed by: Jamey Stegmaier Published by: Stonemaier Games Players: 1-5 Playtime: 90-120 Minutes Review copy supplied free of charge by Esdevium Games. You don’t gently put Scythe down on a table like a baby that must be coddled. Oh no, instead you thump it down with authority, the sizable box dominating the space and demanding that all present pay attention to its beautiful artwork! And then you open the lid revealing decks of cards, wooden pieces, plastic miniatures and a variety of tokens, as well as a substantial board and a bunch of other stuff. It’s a veritable feast of components. Despite its size and somewhat daunting visage, however, Scythe is actually quite easy to learn; every turn you choose one of four quadrants on your player board and perform one, two or none of the actions there. Simple. Well, kind of. Scythe is a 4X game – which means it wants you to explore, expand, extort and exterminate – set within a unique world that mixes agricultural farming with towerin...

Defective, Or Effective?

The first mission of Defector is like a glorious homage to every over-the-top spy movie to have ever appeared on a screen. There’s a handler feeding you information, a bad guy to converse with and then the possibility of driving a car out of a plane before leaping out and landing in a different plane. Oh, and then gunning down a bunch of fighter jets using nothing but an assault rifle because that’s how the real world works. It’s a bombastic introduction to Defector , but then the game never does manage to reach the same highs again. It’s perhaps no wonder that it was this first level which was shown off in the demos and previews. But that doesn’t mean Defector doesn’t give it a shot and does so by mixing in a bunch of different ideas. In another of the five missions you get to pose as a masseuse, gently massaging away the suspect’s worries. There’s even an interrogation sequence involving questioning, punching and dangling the target out of a window. Hell, Defector even manages to ...

Lisboa Board Game Review

Designed by: Vital Lacerda Published by: Eagle Gryphon Games Players: 1-4 Playtime: 60-120 Minutes Review copy supplied free of charge by Asmodee UK Jesus Christ, I have absolutely no idea where to even start with Lisboa, the latest table-hogging, mind-destroying eurogame from the highly respected Vital Lacerda. I’ve reviewed one game from Vital previously and utterly adored its lavish production values and stellar gameplay, but damn was it hard to review simply due to the way every mechanic tied to everything else. To explain one thing meant having to digress into about a billion other things before stumbling back to the original topic like a drunk emerging from a pub lock-in. It was confusing. Lisboa is just as complex and tricky to discuss, so please forgive me as I muddle through talking about Lacerda’s latest attempt to turn my already worryingly overheating brain into a melting pot of pink goo. The entire game is based around Lisbon, which is actually Lacerda’s hometown an...