Skip to main content

Modder Recreates Skyward Sword Dungeon In Breath Of The Wild

Illustration for article titled Modder Recreates Skyward Sword Dungeon In Breath Of The WildScreenshot: Kreny (YouTube)

For players who may have been disappointed with the lack of traditional dungeons in The Legend of Zelda: Breath of the Wild, a new set of modding tools is helping players add dungeons inspired by previous games.

As spotted by PC Gamer, Earth Temple is a mod that adds the dungeon of the same name from The Legend of Zelda: Skyward Sword. Created by a modder who goes by Kreny for the Wii U version of Breath of the Wild, the dungeon comes complete with tons of lava, platforming puzzles, and even a boss fight. While it’s not a one-to-one recreation of the original Earth Temple, it seems to get the spirit of it right.

The mod was made possible in part thanks to the visual editor “Ice-Spear” and collision data tool “Ice-Hall,” both of which were created by a modder called HailtoDodongo in order to help Breath of the Wild fans make more advanced dungeons for the game. “My goal is to get the feeling of old, bigger Zelda dungeons,” the modder told PC Gamer in an interview last month. While HailtoDodongo’s work includes ambitious additions like the Sky Maze dungeon, the tools are one small step toward a sort of unofficial “Zelda Maker” for the Wii U.

At this year’s E3, Nintendo announced it was making a sequel to Breath of the Wild that effectively grew out of how ambitious its original DLC plans for the game were. In light of the lack of new content then, it’s nice to see fans being able to add their own creations to the game to give players new dungeons to explore, at least for those with the Wii U version of the game.

Comments

Popular posts from this blog

Lisboa Board Game Review

Designed by: Vital Lacerda Published by: Eagle Gryphon Games Players: 1-4 Playtime: 60-120 Minutes Review copy supplied free of charge by Asmodee UK Jesus Christ, I have absolutely no idea where to even start with Lisboa, the latest table-hogging, mind-destroying eurogame from the highly respected Vital Lacerda. I’ve reviewed one game from Vital previously and utterly adored its lavish production values and stellar gameplay, but damn was it hard to review simply due to the way every mechanic tied to everything else. To explain one thing meant having to digress into about a billion other things before stumbling back to the original topic like a drunk emerging from a pub lock-in. It was confusing. Lisboa is just as complex and tricky to discuss, so please forgive me as I muddle through talking about Lacerda’s latest attempt to turn my already worryingly overheating brain into a melting pot of pink goo. The entire game is based around Lisbon, which is actually Lacerda’s hometown an...

Lobotomy Board Game Review

Designed by: Sebastian Kozak, Michal Kozak, Michal Marciniak, Maciej Owsianny Published by: Titan Forge Games Players: 1-5 Playtime: 60-180 minutes Review copy supplied free of charge by Esdevium Games. Lobotomy is not a small game by any means, dominating the table its placed upon after its lengthy and somewhat tiring setup process. Nor is it an easy game to enjoy at times. It’s fiddly with a myriad of individually simple rules that as a whole can be difficult to remember and constantly send you flicking through the poorly laid out rulebook. It would be easy to dismiss Lobotomy right there, but I’ve enjoyed fiddly games before. In fact one of the earliest board game reviews I did was on Arkham Horror, an intricate mess of mechanics, rules and dice rolling that takes ages to setup and that loves to make you reach for the rulebook. So I persevered. Was it worth it? Kind of. Lobotomy, as its name would suggest, takes place entirely in an asylum for the insane, and as the players y...

Scythe Board Game Review

Designed by: Jamey Stegmaier Published by: Stonemaier Games Players: 1-5 Playtime: 90-120 Minutes Review copy supplied free of charge by Esdevium Games. You don’t gently put Scythe down on a table like a baby that must be coddled. Oh no, instead you thump it down with authority, the sizable box dominating the space and demanding that all present pay attention to its beautiful artwork! And then you open the lid revealing decks of cards, wooden pieces, plastic miniatures and a variety of tokens, as well as a substantial board and a bunch of other stuff. It’s a veritable feast of components. Despite its size and somewhat daunting visage, however, Scythe is actually quite easy to learn; every turn you choose one of four quadrants on your player board and perform one, two or none of the actions there. Simple. Well, kind of. Scythe is a 4X game – which means it wants you to explore, expand, extort and exterminate – set within a unique world that mixes agricultural farming with towerin...