Skip to main content

New Breath Of The Wild Glitch Lets You Harvest Infinite Korok Seeds

Illustration for article titled New Breath Of The Wild Glitch Lets You Harvest Infinite Korok SeedsScreenshot: Gaming Reinvented (YouTube)

A new glitch has been discovered that makes it possible to keep collecting the same Korok Seed over and over again in The Legend of Zelda: Breath of the Wild. It’s not the easiest trick to pull off, but it’s nothing compared to trying to locate and retrieve each Korok Seed in the game individually.

Discovered by Breath of the Wild player Bot_W and demonstrated in a video posted yesterday by YouTuber Gaming Reinvented, the glitch requires tricking the game into giving you one of the Korok Seeds without the full animation playing out and thus registering that it’s already been collected once.

Doing this requires making use of another recently-discovered glitch called moonwalking, which allows the player to do an infinite number of mini-jumps. This step can itself be a bit complicated, relying on a combination of the “hold smuggling” and “walk on horse” glitches.

Your browser does not support HTML5 video tag.Click here to view original GIFGIF: Gaming Reinvented (YouTube)

Advertisement

The first part is accomplished by dropping an item, getting hit by a bomb or jelly, and then teleporting at just the right moment afterwards. The player then needs to trigger the text box for finding a new item and quickly pause the game to select an item for Link to hold. This makes it possible for him to ride horses while standing, which in turn makes it possible to kill the horse he’s standing on and unlock infinite jumps, resulting in the ability to “moonwalk.”

Once it’s active, the player can moonwalk over the Korok Seed hidden in a tree just outside the Ya Naga Shrine on Lake Hylia, at which point the button prompt to collect the seed will momentarily appear. Instead of triggering the normal animation, snagging it then brings up the text box for collecting the seed and adds one Korok seed to your total. But the Korok itself will stay in the ground, letting you keep collecting seeds from it.

It requires a lot of leg work and some degree of technical precision, but this glitch offers an alternate route to collecting Korok Seeds, which unlock upgrades for Link, without having to scour the world for all 900 like normal. Of course, messing the trick up even once will ruin it forever, so it’s also necessary to save after every successful attempt.

Advertisement

This glitch may not stick around forever. Back in the early days of Breath of the Wild, there was another way to infinitely harvest Korok Seeds (and items and chests, too) by resetting various parts of the game world. Nintendo ended up patching that exploit in the game’s 1.3.1 update.

Comments

Popular posts from this blog

Lisboa Board Game Review

Designed by: Vital Lacerda Published by: Eagle Gryphon Games Players: 1-4 Playtime: 60-120 Minutes Review copy supplied free of charge by Asmodee UK Jesus Christ, I have absolutely no idea where to even start with Lisboa, the latest table-hogging, mind-destroying eurogame from the highly respected Vital Lacerda. I’ve reviewed one game from Vital previously and utterly adored its lavish production values and stellar gameplay, but damn was it hard to review simply due to the way every mechanic tied to everything else. To explain one thing meant having to digress into about a billion other things before stumbling back to the original topic like a drunk emerging from a pub lock-in. It was confusing. Lisboa is just as complex and tricky to discuss, so please forgive me as I muddle through talking about Lacerda’s latest attempt to turn my already worryingly overheating brain into a melting pot of pink goo. The entire game is based around Lisbon, which is actually Lacerda’s hometown an...

Lobotomy Board Game Review

Designed by: Sebastian Kozak, Michal Kozak, Michal Marciniak, Maciej Owsianny Published by: Titan Forge Games Players: 1-5 Playtime: 60-180 minutes Review copy supplied free of charge by Esdevium Games. Lobotomy is not a small game by any means, dominating the table its placed upon after its lengthy and somewhat tiring setup process. Nor is it an easy game to enjoy at times. It’s fiddly with a myriad of individually simple rules that as a whole can be difficult to remember and constantly send you flicking through the poorly laid out rulebook. It would be easy to dismiss Lobotomy right there, but I’ve enjoyed fiddly games before. In fact one of the earliest board game reviews I did was on Arkham Horror, an intricate mess of mechanics, rules and dice rolling that takes ages to setup and that loves to make you reach for the rulebook. So I persevered. Was it worth it? Kind of. Lobotomy, as its name would suggest, takes place entirely in an asylum for the insane, and as the players y...

Scythe Board Game Review

Designed by: Jamey Stegmaier Published by: Stonemaier Games Players: 1-5 Playtime: 90-120 Minutes Review copy supplied free of charge by Esdevium Games. You don’t gently put Scythe down on a table like a baby that must be coddled. Oh no, instead you thump it down with authority, the sizable box dominating the space and demanding that all present pay attention to its beautiful artwork! And then you open the lid revealing decks of cards, wooden pieces, plastic miniatures and a variety of tokens, as well as a substantial board and a bunch of other stuff. It’s a veritable feast of components. Despite its size and somewhat daunting visage, however, Scythe is actually quite easy to learn; every turn you choose one of four quadrants on your player board and perform one, two or none of the actions there. Simple. Well, kind of. Scythe is a 4X game – which means it wants you to explore, expand, extort and exterminate – set within a unique world that mixes agricultural farming with towerin...