Skip to main content

Nintendo Doubles Super Mario Maker 2 Level Upload Limit

Illustration for article titled Nintendo Doubles Super Mario Maker 2 Level Upload Limit

Super Mario Maker 2 has been out more than enough time for the most prolific creators to create tons of strange story missions, Kaizo deathtraps, and classic homages. It’s also been out for enough time to reach the course creation limit. Super Mario Maker 2 is doubling that limit, allowing players to make more courses.

As heard through Eurogamer and confirmed by a quick peek into Super Mario Maker 2's notifications tab, the number of courses that players can upload has been increased from 32 to 64 levels. That’s twice the fun and twice the chances to have some fancy livestreamer stumble upon your level.

I hopped in game to check the announcement, and sure enough, there it was.

The notification also states that there are plans to raise that upload limit one more time. Will that mean 128 total courses? Hopefully it’s not just 65 or some other super strange number. Still, this increase is good news for dedicated Mario makers who want to entertain and frustrate the masses with their levels.

Comments

Popular posts from this blog

Scythe Board Game Review

Designed by: Jamey Stegmaier Published by: Stonemaier Games Players: 1-5 Playtime: 90-120 Minutes Review copy supplied free of charge by Esdevium Games. You don’t gently put Scythe down on a table like a baby that must be coddled. Oh no, instead you thump it down with authority, the sizable box dominating the space and demanding that all present pay attention to its beautiful artwork! And then you open the lid revealing decks of cards, wooden pieces, plastic miniatures and a variety of tokens, as well as a substantial board and a bunch of other stuff. It’s a veritable feast of components. Despite its size and somewhat daunting visage, however, Scythe is actually quite easy to learn; every turn you choose one of four quadrants on your player board and perform one, two or none of the actions there. Simple. Well, kind of. Scythe is a 4X game – which means it wants you to explore, expand, extort and exterminate – set within a unique world that mixes agricultural farming with towerin...

Lisboa Board Game Review

Designed by: Vital Lacerda Published by: Eagle Gryphon Games Players: 1-4 Playtime: 60-120 Minutes Review copy supplied free of charge by Asmodee UK Jesus Christ, I have absolutely no idea where to even start with Lisboa, the latest table-hogging, mind-destroying eurogame from the highly respected Vital Lacerda. I’ve reviewed one game from Vital previously and utterly adored its lavish production values and stellar gameplay, but damn was it hard to review simply due to the way every mechanic tied to everything else. To explain one thing meant having to digress into about a billion other things before stumbling back to the original topic like a drunk emerging from a pub lock-in. It was confusing. Lisboa is just as complex and tricky to discuss, so please forgive me as I muddle through talking about Lacerda’s latest attempt to turn my already worryingly overheating brain into a melting pot of pink goo. The entire game is based around Lisbon, which is actually Lacerda’s hometown an...

The Bard's Tale IV Review

Platforms: PC Reviewed On: PC Developer: inXile Publisher: inXile Singleplayer: Yes Multiplayer: No   Review code provided by the publisher. I n the village of Skara Brae, where the game opens, there’s a merchant who apparently sells soup. I say apparently because I’ve never seen this soup. The man selling it claims I’m not worthy to taste his legendary broth, and even the loading screen gently informs me that I’ll never be worthy, that I should accept it and just move on. But I couldn’t. Over the coming hours, I defeated evil sorcerers, saved the world, solved a bunch of puzzles and even herded some fairies around the place. I never forgot about the soup, though. Maybe one day I will be worthy. One day.   It’s been some 33-years since the very first Bard’s Tale arrived on the scene, and two sequels followed before the series seemingly died in 1991, the very same year I was born. It’s a little strange to see the franchise suddenly resurrected, perhaps a direct result of th...