Skip to main content

Samurai Shodown Competitor Shows Off By Dropping His Character's Sword, Gets Wrecked

Illustration for article titled Samurai Shodown Competitor Shows Off By Dropping His Character's Sword, Gets Wrecked

Samurai Shodown is a brutal fighting game, where matches often hinge on landing one good attack. That said, Samurai Shodown also gives players a few cheap ways to mercilessly style on an unsuspecting foe, one example of which blew up spectacularly in a competitor’s face during a major United Kingdom tournament last weekend.

VSFighting is arguably the biggest fighting game tournament in England, and as such it featured Samurai Shodown talent from across the globe, many likely trying to get in as much practice as possible ahead of the Evolution Championship Series and its $30,000 pot bonus next month. The bracket featured over 80 players in total, with matches getting much more intense as the event moved into the finals with just 8 competitors remaining.

Where many fighting games permanently glue a character’s weapon to their hands, Samurai Shodown is a little different in that the various blades wielded by its roster of fighters are treated as separate entities that can be knocked out of their grasp, usually with attacks known as Weapon Flipping Techniques. However, players can also manually drop their own weapons with a special input if they want to settle things with their fists. Since most Samurai Shodown characters are weaker without their swords, this is essentially a way of saying, “I can beat you with one hand tied behind my back.”

This type of posturing came into play during VSFighting’s losers bracket when local Samurai Shodown competitor Joshua “Rycroft” Podesta found himself in an advantageous position against Japanese visitor Yota “Pekos” Kachi. Rycroft had just landed a massive super with his fighter, Charlotte, leaving Pekos’ Haohmaru with just a sliver of life left. Apparently sensing that this was a good time to showboat, Rycroft dropped Charlotte’s fencing sabre and rushed forward, needing just one more solid attack to win the match, despite his now-limited moveset. The commentary team immediately took offense to this decision, both repeating, “I hope he dies!”

Advertisement

Their wish would be granted moments later.

Advertisement

Pekos, seemingly unfazed by his opponent’s ostentatious attempt at grandstanding, blocked Rycroft’s desperation overhead and countered with a short but damaging combo. Rycroft then made the mistake of rolling into the corner, allowing Pekos another opportunity to grab him and dish out an even more punishing combo. With one final uppercut from Pekos, Rycroft’s fate was sealed, and Pekos went up in a match he would eventually take with a clean 2-0 sweep. Rycroft was eliminated in fifth place, while Pekos would go on to place second after losing to fellow Japanese competitor Ryota “Kazunoko” Inoue in the grand finals.

Part of what makes fighting games so entertaining to watch is the way they allow competitors to breathe a bit of personality into their gameplay. Samurai Shodown may include weapon dropping as a way to easily gain access to a character’s separate, unarmed move list, but players also see it as a way to inject an extra level of hype into a match by way of purposefully burdening themselves with limited options. Rycroft may not have won his match against Pekos, but his ultimately futile decision to throw away his character’s sword made for an entertaining bit of schadenfreude that helped the match stand out in an already exciting tournament.

Comments

Popular posts from this blog

Lisboa Board Game Review

Designed by: Vital Lacerda Published by: Eagle Gryphon Games Players: 1-4 Playtime: 60-120 Minutes Review copy supplied free of charge by Asmodee UK Jesus Christ, I have absolutely no idea where to even start with Lisboa, the latest table-hogging, mind-destroying eurogame from the highly respected Vital Lacerda. I’ve reviewed one game from Vital previously and utterly adored its lavish production values and stellar gameplay, but damn was it hard to review simply due to the way every mechanic tied to everything else. To explain one thing meant having to digress into about a billion other things before stumbling back to the original topic like a drunk emerging from a pub lock-in. It was confusing. Lisboa is just as complex and tricky to discuss, so please forgive me as I muddle through talking about Lacerda’s latest attempt to turn my already worryingly overheating brain into a melting pot of pink goo. The entire game is based around Lisbon, which is actually Lacerda’s hometown an...

Seriously Lazy Colonists

Platforms: PS4, Xbox One, PC Reviewed On: PC Developer: Mothership Entertainment Publisher: Team17 Singleplayer: Yes Multiplayer: No Review code provided free of charge by the publisher. My love of sci-fi mingles with my enjoyment of ruining people’s lives through ineffectual planning and general stupidity in Aven Colony, which takes the joys of constructing a city and then throws a thin science fiction theme at it in the vague hopes it’ll stick. Coming from a small team of just five people I wanted to be very clear about my feelings before we even jump in; it’s a good game, and such a small team should be damn proud to have built it from the ground up. They’ve got a bloody good future ahead of them. At its core Aven is a very safe city-building/management game where you’ll be juggling your people’s desires for a short commute to work with having enough farms to feed them all, power to keep everything running, a constant water supply and even policing to ensure crime is kept t...

Fans Are Trying To Remake Dino Crisis In Unreal Engine 4

Screenshot: Team Arklay (YouTube) Debuting 20 years ago this month in Japan, Capcom’s short-lived Dino Crisis series asked, “What if dinosaurs instead of zombies?” Now, some fans have taken it upon themselves to remake Dino Crisis using Unreal Engine 4. The first Dino Crisis game remains a bright spot in the PS1 catalog, and despite the longing of fans eager to see it reemerge all these years later, it wasn’t part of the PlayStation Classic’s library and isn’t available as part of any HD collection. Given the anniversary, this seemed like as good a year as any for Capcom to announce some sort of remake similar to Resident Evil 2, but E3 came and went without any news. No wonder, then, that the modder group Team Arklay has taken it upon themselves to try and give Dino Crisis a second life in Unreal Engine 4. As first spotted by DSO Gaming, the team has been releasing videos of its work on YouTube in recent weeks. The latest includes a deep dive into eerie, steel-plated hallways. There ...