Skip to main content

Street Fighter Alpha Expert Destroys The Game's Cooperative Battle Mode By Himself

Your browser does not support HTML5 video tag.Click here to view original GIFGIF: Desk

Desk, one of the most creative and technically gifted combo video creators in the fighting game community, has outdone himself with his latest project. Controlling both Ryu and Ken in Street Fighter Alpha’s Dramatic Battle mode, using one hand for each character, he beats the snot out of devilish dictator M. Bison and defeats the two-player cooperative mode by himself.

In addition to regular versus and story modes, the Street Fighter Alpha series is unique in that it allows two players to team up via the Dramatic Battle mode to take on a computer-controlled opponent. While it would expand in future games, allowing players to use every character in the game, the mode’s first iteration in the original Street Fighter Alpha was limited to Ryu and Ken as an homage to their final fight with M. Bison in Street Fighter II: The Animated Movie.

Unlike in the movie, however, M. Bison doesn’t even get a chance to breathe in Desk’s latest combo video. By combining the talents of both Shotokan masters, he delivers devastating attacks strings that keep the computer opponent locked down indefinitely. At various points, Ryu and Ken pin M. Bison between them, knocking him back and forth before ultimately finishing him off with a super attack. Desk even manages to fit some taunts in there for good measure.

The video is made even more impressive due to the fact Desk is playing two characters at the same time, with just one hand afforded to each. Plus, since there isn’t a training mode to practice these combos, Desk also had to learn how to deal with the artificial intelligence controlling M. Bison, which is known to be especially difficult in order to provide a challenge for two players.

According to Desk, it took him a week to put this all together, but he’s still ready to do it all over again in Street Fighter Alpha 3. In that game’s version of Dramatic Battle, players can pick any of its 30-plus characters, thus providing an enormous amount of possible combinations.

Advertisement

“It was fun but super frustrating at times,” Desk added in the video description. “Really happy I did it though, and I’m super satisfied with how the video turned out.”

Comments

Popular posts from this blog

Scythe Board Game Review

Designed by: Jamey Stegmaier Published by: Stonemaier Games Players: 1-5 Playtime: 90-120 Minutes Review copy supplied free of charge by Esdevium Games. You don’t gently put Scythe down on a table like a baby that must be coddled. Oh no, instead you thump it down with authority, the sizable box dominating the space and demanding that all present pay attention to its beautiful artwork! And then you open the lid revealing decks of cards, wooden pieces, plastic miniatures and a variety of tokens, as well as a substantial board and a bunch of other stuff. It’s a veritable feast of components. Despite its size and somewhat daunting visage, however, Scythe is actually quite easy to learn; every turn you choose one of four quadrants on your player board and perform one, two or none of the actions there. Simple. Well, kind of. Scythe is a 4X game – which means it wants you to explore, expand, extort and exterminate – set within a unique world that mixes agricultural farming with towerin...

Defective, Or Effective?

The first mission of Defector is like a glorious homage to every over-the-top spy movie to have ever appeared on a screen. There’s a handler feeding you information, a bad guy to converse with and then the possibility of driving a car out of a plane before leaping out and landing in a different plane. Oh, and then gunning down a bunch of fighter jets using nothing but an assault rifle because that’s how the real world works. It’s a bombastic introduction to Defector , but then the game never does manage to reach the same highs again. It’s perhaps no wonder that it was this first level which was shown off in the demos and previews. But that doesn’t mean Defector doesn’t give it a shot and does so by mixing in a bunch of different ideas. In another of the five missions you get to pose as a masseuse, gently massaging away the suspect’s worries. There’s even an interrogation sequence involving questioning, punching and dangling the target out of a window. Hell, Defector even manages to ...

Lisboa Board Game Review

Designed by: Vital Lacerda Published by: Eagle Gryphon Games Players: 1-4 Playtime: 60-120 Minutes Review copy supplied free of charge by Asmodee UK Jesus Christ, I have absolutely no idea where to even start with Lisboa, the latest table-hogging, mind-destroying eurogame from the highly respected Vital Lacerda. I’ve reviewed one game from Vital previously and utterly adored its lavish production values and stellar gameplay, but damn was it hard to review simply due to the way every mechanic tied to everything else. To explain one thing meant having to digress into about a billion other things before stumbling back to the original topic like a drunk emerging from a pub lock-in. It was confusing. Lisboa is just as complex and tricky to discuss, so please forgive me as I muddle through talking about Lacerda’s latest attempt to turn my already worryingly overheating brain into a melting pot of pink goo. The entire game is based around Lisbon, which is actually Lacerda’s hometown an...