Skip to main content

Study: Sexualization Of Women In Games Doesn't Impact Women's Body Image

Shadow of the Tomb RaiderImage: Tomb Raider (YouTube)

Long-argued is the theory that embodying a lithe and thin Lara Croft in Tomb Raider might make women gamers feel worse about their own bodies. It’s an argument that women like me have used to justify the importance of adding more realistically-proportioned, less-sexualized characters to our favorite games. Yet according to a new study by researchers at Stetson University and Fairleigh Dickinson University, playing sexualized female characters in games may not have as great an impact on women’s body satisfaction as conventional wisdom holds.

“Arguing that, at the very least, there ought to be more diverse games and ones that present stronger and less sexualized female characters makes sense,” said the study’s co-author Chris Ferguson, a professor of psychology at Stetson, to Kotaku. “But whenever an advocacy platform develops not just saying ‘We ought to do something because this is the right thing to do,’ but we drift into claims of casual harm that don’t exist, it undermines the advocacy.”

Advertisement

For the last few years, Ferguson has been deeply involved in the debate about whether violent video games spur violence in players. His research at Stetson University rejects that idea. “As a video game violence researcher and someone who has done scholarship on mass homicides, let me state very emphatically: There is no good evidence that video games or other media contributes, even in a small way, to mass homicides or any other violence among youth,” he wrote in a 2012 Time article.

The study, co-authored by Ferguson and Stetson assistant professor of psychology Danielle Lindner, was an “adversarial collaboration,” Ferguson said. He describes himself as more of a “skeptic” when it comes to games’ impact on how players view themselves, while Lindner had a differing view, having previously studied the impact of catcalling on women’s self-images. This means that the study may have delivered more neutral, less biased results because its co-authors have dissimilar perspectives on the issue.

Advertisement

The study, published by the American Psychological Association, asked about 100 women to play one of two Tomb Raider games. In one, Tomb Raider Underworld, subjects played a part in the game where Croft is outfitted in “bikini bottoms and a form-fitting long-sleeved wetsuit top” that was “portrayed in a way that emphasized Lara’s waist, hips, and breasts.”

This was the “sexualized” gameplay, since as the study explained, “one of the indicators of sexualization is clothing that is not appropriate for the task to be completed.” The other subjects played the 2013 game Tomb Raider, where Croft is wearing cargo pants and a tank top. Participants then filled out a well-known study for self-objectification, or “emphasizing physical appearance” in self-evaluations. The study’s results indicated that playing the “sexualized” segment of Tomb Raider Underworld did not make players feel body shame or impact their body satisfaction—or, at least, not as much as other types of objectification, like catcalling.

Advertisement

“Participants identified the sexualized video game protagonist as fictional and thus not a realistic source of messaging about women’s bodies,” the authors theorized.

I asked Ferguson whether the phenomenon of the recent Wonder Woman movie may have had a positive impact on women’s self-worth, considering his skepticism of media’s effect on consumers.

Advertisement

“I suspect that much of the impact of the movie had to do with its affirming women’s views about themselves (or women in general) as having or deserving equality in a realm historically devoted to men,” he said. “In other words, the movie didn’t cause anything in terms of psychological constructs but was recognizable to women (and, of course, many men) as consistent with their beliefs about gender equality... We tend to feel positive about things in which we recognize our own values. But it doesn’t necessarily cause those values to spring into being.”

This isn’t to say that media with singular or negative depictions of women is totally fine, Ferguson said. Living in a culture that perpetuates the idea that some female body types are more valid or beautiful than others does impact how positively women feel about themselves, as does the idea that a woman’s value comes from her body. Media reflecting that culture might reassert those commonly-held values. Studies Ferguson has read indicate that body dissatisfaction can more directly stem from a family environment, peers, or hereditary dispositions. However, Ferguson explained, gamers should be skeptical about making causal claims about how games affect us without sufficient evidence.

Advertisement

“Media holds a mirror up to culture. And sometimes we don’t like the mirror. It must be dirty or smudged for it to look this way. But it really is more of a mirror.”

Comments

Popular posts from this blog

Call of Cthulhu Review

Platforms: PC, Xbox One, PS4 Reviewed On: PS4 Pro Developer: Cyanide Studios Publisher: Focus Home Interactive Singleplayer: Yes Multiplayer: No Could Lovecraft ever have known just how popular his unique brand of cosmic horror would become? Since his work is now public domain the Cthulhu name is everywhere, including literally hundreds of board games, books and video games. You can’t escape tentacles, green mist and hard-boiled detectives going slowly insane, it seems. This Call of Cthulhu sounds like a sequel to Call of Cthulhu: Dark Corners of the Earth (released waaay back in 2005/2006) or even like some sort of barmy Call of Duty spinnoff due to its name, but actually this is no relation and instead originates from the tabletop RPG of the same title. That also means that this official video game adaption is more focused on investigation and the trauma of dealing with entities and concepts far beyond what humans can handle, which is more in keeping with Lovecraft’s original...

Wolfenstein: The New Colossus Review

Platforms: Xbox One, PS4 and PC Reviewed On: PC Developer: MachineGames Publisher: Bethesda Singleplayer: Yes Multiplayer: No Review code supplied free of charge by the publisher. A sprawling open-world, microtransactions, RPG levelling mechanics, loot and clusters of mundane side-quests that have been copied and pasted. These, it seems, are the foundations of modern triple-A video game development, the industry pumping them out like there is no tomorrow. And yet here’s is Bethesda and MachineGames putting out a linear, singleplayer FPS without a microtransaction in sight that is easily the best shooter since 2016’s awesome DOOM reboot. It’s almost like you can make a quality game without slapping consumers in the face, isn’t it? So once again the legendary hero and possible immortal super-soldier B.J. Blazkowicz is back to kill a lot of Nazi bad guys. Following on from the events of the last game he’s in somewhat of a bad state, but it isn’t long before he gets a lovely suit ...

Divinity: Original Sin 2 Review

Platforms: PC, Xbox One, PS4, Reviewed On: PC Developer: Larian Publisher: Larian Singleplayer: Yes Multiplayer: Yes Review copy provided free of charge by the publisher. Divinity: Original Sin was something of a surprise hit, the RPG managing to once again prove triple-A developers wrong by crafting a game on a budget that went on to sell extremely well. It just goes to show that if you don’t try to please everyone, gear your product toward a certain market and be sensible with your budget you can create something amazing that turns a profit. Now Larian are back with a sequel, and man is it all kinds of awesome. Best RPG since The Witcher 3? Best RPG since The Witcher 3. What probably sticks out most about Original Sin 2 is how it somehow manages to juggle serious story beats with utter lunacy. This is a strange, strange game at times, one where it is possible to play as an undead elf who gains the memories of the deceased by eating their severed body parts, get talked down t...