Skip to main content

The Demo For Square Enix's Oninaki May Have Won Me Over

Illustration for article titled Oninaki's World Might Be Enough To Get Me Past The Repetitive Gameplay

Oninaki, an action role-playing game from the developers of I Am Setsuna and Lost Sphear, now has a free demo on Nintendo Switch, Steam, and Playstation 4. I entered into the play experience expecting something generic, and while the combat is a bit mindless, Oninaki’s world is a fascinating place. This short tease has left me curious for more, as its tale of lost souls and strange religions makes for a moody and self-aware story.

In Oninaki, players take the role of Kagachi. Kagachi is a Watcher, a sort of shepherd of wayward souls and demon exterminator. Following the death of his parents at a young age, he and his friend Mayura became Watchers and now lead a life traveling between the world of the living and the dead. Oninaki’s world revolves around the notion of reincarnation. When you die, your soul is eventually reborn to a new life unless your spirit is weighed down by some type of grief. It’s a Watcher’s job to find ways to ease the souls unable to reincarnate and escort them into a new life. It also means beating up monsters and evil spirits.


That’s the less interesting part of Oninaki, as least in the early part of the demo. Combat is mostly a hack-and-slash affair, with a few special powers thrown in. Watchers have the ability to bond with spirits called daemons. Each daemon that players find has a different skill such as a powerful sword dash attack or a Final Fantasy-esque Dragoon jump attack with a spear. These can add a little bit flash to combat but felt limited in the demo. The ability to swap between daemons in combat might lead to interesting tactical options as players find more spirits, but these early sections were a bit one-note. Slash, slash, special attack, dodge, slash some more.

Advertisement

What’s far more interesting is how Oninaki presents its world’s complex spirituality and the day-to-day work of Watchers. From a nervous lover offering his girlfriend a charm that is supposed to keep them reunited in the next life to cults promising different forms of salvation, Oninaki is clearly interested in exploring the social implications of its cosmology. The earliest part of the demo focuses on Kagachi and Mayura’s efforts to help the spirit of a recently deceased child, culminating in a powerful and shocking decision by his grieving parents to allow the Watchers to kill them so that they might join their son in the spirit realm. While the plot is sure to grow beyond these moments—dialog hints at a dangerous monster who can kill so completely as to deny souls reincarnation—it’s the world-building that’s captured my attention the most.

Illustration for article titled Oninaki's World Might Be Enough To Get Me Past The Repetitive Gameplay

Advertisement

This split between the real world and the spirit realm applies to the overworld exploration, where it’s possible to travel between the two realms Twilight Princess style. Can’t cross that gap? Hop into the spirit realm and use a portal. It’s a cohesive mixture of narrative and gameplay that’s really exciting.

My experience with this demo has left me cautiously optimistic. Kagachi is a bit of a grump as far as protagonists go, and the combat is nothing to write home about, but Oninaki has a strong concept and world. It’s a place I want to experience more of, and if that means putting with some repetitive combat in exchange for exceptional world-building? I’m more than willing to deal with the hacking and slashing.

Comments

Popular posts from this blog

Call of Cthulhu Review

Platforms: PC, Xbox One, PS4 Reviewed On: PS4 Pro Developer: Cyanide Studios Publisher: Focus Home Interactive Singleplayer: Yes Multiplayer: No Could Lovecraft ever have known just how popular his unique brand of cosmic horror would become? Since his work is now public domain the Cthulhu name is everywhere, including literally hundreds of board games, books and video games. You can’t escape tentacles, green mist and hard-boiled detectives going slowly insane, it seems. This Call of Cthulhu sounds like a sequel to Call of Cthulhu: Dark Corners of the Earth (released waaay back in 2005/2006) or even like some sort of barmy Call of Duty spinnoff due to its name, but actually this is no relation and instead originates from the tabletop RPG of the same title. That also means that this official video game adaption is more focused on investigation and the trauma of dealing with entities and concepts far beyond what humans can handle, which is more in keeping with Lovecraft’s original...

Wolfenstein: The New Colossus Review

Platforms: Xbox One, PS4 and PC Reviewed On: PC Developer: MachineGames Publisher: Bethesda Singleplayer: Yes Multiplayer: No Review code supplied free of charge by the publisher. A sprawling open-world, microtransactions, RPG levelling mechanics, loot and clusters of mundane side-quests that have been copied and pasted. These, it seems, are the foundations of modern triple-A video game development, the industry pumping them out like there is no tomorrow. And yet here’s is Bethesda and MachineGames putting out a linear, singleplayer FPS without a microtransaction in sight that is easily the best shooter since 2016’s awesome DOOM reboot. It’s almost like you can make a quality game without slapping consumers in the face, isn’t it? So once again the legendary hero and possible immortal super-soldier B.J. Blazkowicz is back to kill a lot of Nazi bad guys. Following on from the events of the last game he’s in somewhat of a bad state, but it isn’t long before he gets a lovely suit ...

Divinity: Original Sin 2 Review

Platforms: PC, Xbox One, PS4, Reviewed On: PC Developer: Larian Publisher: Larian Singleplayer: Yes Multiplayer: Yes Review copy provided free of charge by the publisher. Divinity: Original Sin was something of a surprise hit, the RPG managing to once again prove triple-A developers wrong by crafting a game on a budget that went on to sell extremely well. It just goes to show that if you don’t try to please everyone, gear your product toward a certain market and be sensible with your budget you can create something amazing that turns a profit. Now Larian are back with a sequel, and man is it all kinds of awesome. Best RPG since The Witcher 3? Best RPG since The Witcher 3. What probably sticks out most about Original Sin 2 is how it somehow manages to juggle serious story beats with utter lunacy. This is a strange, strange game at times, one where it is possible to play as an undead elf who gains the memories of the deceased by eating their severed body parts, get talked down t...